Bucketheads: Avid college basketball fans and followers of @cbb_dfs.
Burger: A numeric suffix representing a high amount of fantasy points scored, typically divisible by 10.
Cash games: Generally described as head’s up tournaments, 50/50 tourneys, or very small field contests. A “cash play” has a high floor and solid consistency night in and night out.
Ceiling: The top end of expected points from a player. In large tournaments, we are looking for players with a high ceiling that can win you a tourney.
Chalk: A player that is likely to be heavily owned in all contests
Dreamboats: A highly charismatic, good looking group of guys, e.g. the @cbb_dfs team. Also referred to as Top Guys.
Fade: Avoiding a certain player due to matchup, price, etc.
Floor: The lowest expected points from a player. In cash games, we are looking for consistent players that have a higher floor and less volatility.
Flyer: Generally a low priced, higher volatility player that has potential to hit or exceed value
Game stack: Playing multiple players from the same game. For example, a common strategy would be to game stack the game that has the highest over/under and tempo
GPP: A guaranteed prize pool tournament, typically with a large field of entries. Generally, a “GPP play” is a player with a high ceiling that can win you a tournament, but may have higher volatility as well. We are looking for players that can hit at least 5x their price for GPPs ($5000 player would need 25 DFS points to hit 5x).
Kenpom.com: The greatest resource for statistical data about college basketball in the world
LFG: Acronym for motivational exclamation “Lets F*cking Go!!!”
Purple unicorn: A very low priced play that may see an uptick in minutes, making them a possible GPP option.
Tempo: Simply put, how fast a team plays. More possessions equal more opportunities for stats. We will typically use kenpom.com Adjusted Tempo, which is possessions per 40 minutes, adjusted for opponents.
Usage rate: Usage rate or usage percentage is an estimate of the percentage of team plays used by a player while he was on the floor. We will typically use % of possessions used or % of shots taken, which are both kenpom.com stats, when discussing usage rates.
Value: Generally 4x the player’s price. For example, a $5000 player would need 20 DFS points to hit “value.”